Hardware
My iPhone 4 FaceTime Commercial
Jul 27th
Been having a really good time getting a better grasp at 3d modeling, rendering and animating. There is a lot that goes into all of it but once you start to see final products coming out, it really feels good. I can say that it has taken me longer to get good pieces out of 3d work than anything else I tried to create. Thankfully, I have been making post worthy stuff lately so thats pretty much the reason for this post. Please feel free to leave some comments in the post to let me know what you think. Rate the posts on my site as well, dont be too shy to join the blog community by giving feedback!
Here is something uploaded just to facebook:
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The First iPad Review
Mar 31st

It strikes you when you first touch an iPad. The form just feels good, not too lightweight or heavy, nor too thin or thick. It’s sensual. It’s tactile. And it’s a good way to spot a first-timer, too, as I observed with a few test subjects. The dead giveaway for an iPad n00b is pausing a few breaths before hitting the “on” switch, and just let the thing rest there against skin. Flick the switch and the novelty hits. Just as the iPhone, Palm Pré and Android phones scratched an itch we didn’t know we had, somewhere between cellphone and notebook, the iPad hits a completely new pleasure spot. The display is large enough to make the experience of apps and games on smaller screens stale. Typography is crisp, images gem-like, and the speed brisk thanks to Apple’s A4 chip and solid state storage. As I browse early release iPad apps, web pages, and flip through the iBook store and books, the thought hits that this is a greater leap into a new user experience than the sum of its parts suggests.
Remember The Periodic Table of Elements series of books we featured here at Boing Boing? There’s an iPad version ($13.99 in the app store, screenshots here), and it’s dazzling — it makes science feel like magic in your hands. I called the guy behind The Elements, Theo Gray, and asked him to put into words the UI magic that iPad makes possible for creators of books, games, news, and productivity tools.
“The Elements on iPad is not a game, not an app, not a TV show. It’s a book. But it’s Harry Potter’s book. This is the version you check out from the Hogwarts library. Everything in it is alive in some way.”
Indeed, the elements in this periodic table seem very much alive. The obvious way to examine static objects — say, a lump of gold (number 79) or an ingot of cast antimony (number 51) is to rotate them, to spin the specimen with your fingertips. And that’s exactly what you do here. You can view them in 3D if you wish, with 3D glasses you buy separately online. Tap here, and live data from Wolfram Alpha pops up (the thermodynamic properties of molybednum, perhaps, or the current price of platinum). Some elements are presented with little video clips you can play, too.
When you get a chance, compare it to the tiny screen of an iPhone or Droid, or the less responsive touchscreens of an all-in-one desktop PC such as HP’s TouchSmart: it’s a completely different experience.
“A stereo 3D video of a static object that you can rotate in real time,” Theo says over the phone. “Honestly, I’m not sure where you go from there. Smellovision? Not a whole lot more you can do.”
The Elements presentation for iPad (those spinning samples of elements you twirl with your fingertip) makes use of openGL textures, compressing visual data in a way that can be compressed in the graphics chip, so the data can be read without hogging CPU resources. By making use of hardware native to iPad, you can can “play” a spin forwards and backwards with no hiccups or performance lags — even spin 3, 4, 5, 10 views of an element at a time. This ain’t Flash video over WiFi, folks. You’ll feel sad going back to chokey http embeds.

Each app for iPad can’t be more than 2 gigs in compressed archive form (a limitation imposed by the zip compression standard at work here, not something of Apple’s own design). Data-dense applications like The Elements buck right up against that limit, but future iterations (this and others that go live Saturday were developed with great haste) will likely take advantage of the ability to do background downloading to supplement data.
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Google’s Nexus One, who’s da mastah?
Jan 10th
SHO NUFF!!!

What I like:
- UI is much better, OS seems fairly fast and responsive.
- Google Maps Navigation.
- Solid HTC hardware. About the size of an iPhone, feels good in the hand/pocket.
- The bundled apps are excellent with (obviously) deep Google integration.
- 5MP camera w/flash, options to set white balance, effects, location, and focus.
What I didn’t like:
- Some UI inconsistencies between Google apps.
- GPS sucks the battery down pretty fast.
- There are only a handful of good Android apps, most of them are written by Google.
Final thoughts:
Android based phones have always seemed ..how to put this.. Linux-like. That is, solid and utilitarian but lacking the eye candy and attention to detail. This phone/OS release closes the gap on the iPhone, but doesn’t overtake it. That said, if my favorite iPhone apps make the jump to android I’d seriously consider making this my full-time phone when the Verizon model is released. Nice job Google, you’ve come a long way in a short amount of time.
-Source
So with that, I want to know what phone is your baby?
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Building your own Computer!
Dec 10th
If you’ve never done it before, the idea of building a computer from the ground up can seem very intimidating but it’s one of the most satisfying projects a tech enthusiast can take on.
Being more of a software guy than a hardware geek myself, I was the only Lifehacker editor who had never built a PC from scratch. So when I needed a new PC late last year, I took the plunge and built my custom system. I’m so glad I didthe project turned out to be one of my proudest accomplishments of 2008. If you’ve cracked open your PC before to install a new hard drive or TV capture card, but you’ve never built a whole new system from the ground up, it’s not as difficult as you might think. Here are my notes for first-timers who want to build instead of buy their next computer.

Why Build Instead of Buy
“But computers are so cheap these days,” you say. “Why waste the time and energy building your own system when you can get a great machine fully assembled and shipped to your door?” That’s a great question. Building your own PC will not save you time. It might save you money, but that’s not even the best reason to do it. For me, it was a fantastic hands-on educational experience. It gives me a deep sense of satisfaction every single day when I press the power button on my tower, watch it light up, and know that I plugged in the wire that goes from that light to the motherboard. Building your PC takes the mystery out of what’s going on inside that black box you spend hours on per day.
There are other good reasons to build instead of buy, too. With your own build you can customize your system just how you like and make your perfect media center or gaming machine. You can save money if you already have some parts (though see my warnings on the dangers of a “Frankenbuild” below). Upgrading your PC in the future becomes easier and cheaper since your parts aren’t tied to a particular manufacturer. With a custom build you can do fun stuff like overclock your CPU and get more bang for your buck, or install OS Xwhere it was never intended to run.
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